![]() ![]() I wanted to dedicate this work to Pokemon which has a special place in my heart. Based on an illustration by the amazing Tyler Ellis View Full Project The Hollow Knight - fanart I did as a quick practice on working from a reference. ![]() ![]() Renz Gonzaga's website: View Full Project It was my first time building a scene in Unreal and had a lot of fun. Done for my Intermediate Final at Think Tank Online. View Full ProjectĪ recreation of Renz Gonzaga's photo. Ī special thanks to lauramunos and sponylunique for their precious help and advices. Crackito (because it's his name) is a kind of mix between a wolf and an Syberian husky. View Full Projectįrom my passion for snowy landscapes i've decided to realise an animal who could possibly live in this setting. Kim's illustration specially because it had various elements that could make me test and improve my skills, including being able to get the mood of the concept. Project in which I had to create a render that ressembled as close as possible a concept art of our choice. Thank you to my friends, family and my supervisor Renato Scicchitano for their support! View Full Project I chose an illustration by Lê Long for its story and peaceful mood. The goal was to recreate a 2D concept of our choice in 3D. Here's my Final Project for the foundation term at Think Tank Online. “Fire and Blood” is based off of “Dragon Knight”, a concept art by Jian Li - View Full Project We had to create a game ready character within a month, which was a great learning experience and challenge! Based on Airi Pan's concept :) View Full Projectįire and Blood” was developed during my mentorship here at Think Tank Training Centre. I was lucky enough to end up as the winner for the Rising Star competition! View Full ProjectĪ project I made earlier this year for the Grads in Games Challenge in the Character Art category :) Hi ! Here's a digidouble study of myself made during my free time. Concept by Xiaoyu Huang View Full Project Huge thanks to both Tran Ma and Miguel Ortega for all the feedback and support. One of the projects done for Demo Reel class at Gnomon taught by Miguel Ortega. Original concept made by Alessandro Rossi View Full Project I made this character for the grads in games challenge! Since this was my first time doing the full character workflow I learned a lot while making this. Huge thanks to my supervisor Jason Gullion, family and friends. While I was creating this bike I was also heavily inspired by the John Player Special Honda made by One-Up Moto Garage customs, very talented people! This custom Honda CX650 is based on the custom bobber/cafe racer Honda CX500 I used to own. Honda CX650 Cafe Racer - Real-time Game Asset Sculpted in ZBrush, clothing made in Marvelous Designer, retopology in Maya, texture in Substance Painter and Designer, final rendering in Marmoset Toolbag 4. ![]() Learned lot of new things during the whole process. I spent 7 weeks working on recreating his drawing in 3D. Original concept "Bad Guys 7" by the talented Guweiz. This is my Final Foundation project for Think Tank Online. Sculpted and textured in ZBrush and rendered with Arnold. This character is the first project I created as part of my Demo Reel. The project was done for my final Advanced term project at Think Tank training View Full Project I used some of the foliage from Megascans, and the trees are from the Epic Store(Open World Demo Collection). Responsible for all aspects, rendered in Unreal Engine 4. View Full Projectįlo's V8 Cafe - Think Tank Advanced Project My choice was Alibaba, by the talented artist Thibaud Pourplanche. We were assigned to recreate a 3D version of a 2D illustration. This is the result of my final project at Think Tank Online (Foundations term). It was very challenging working on a photorealistic project while learning new softwares. Here is my latest project : my digi double! I chose the very talented Alejandro Burdisio's "Milqui" (Link here: ). We were tasked with picking a 2D concept and recreating it in 3D. The lessons are accompanied by scene files that you can use to learn at your own pace.įor tutorials for previous versions of Maya, see the Archive page.This was my submission for my Foundations Term's final project at Think Tank Online. These tutorials introduce various different functional areas of Maya® in a set of lessons. With the help of leading online learning partners, Autodesk offers exclusive access to a wide range of free online video tutorials curated specifically for Maya®. See the Maya Learning Channel on YouTube. Find video tutorials crafted by Autodesk experts for a broad range of Autodesk® Maya® expertise levels that cover deep dives into key workflows, tips and tricks, and getting started videos for beginners. ![]()
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