![]() ![]() This concept, while offering some good gameplay elements (freedom of choice, gentle learning curve, etc.) was implemented too indiscriminately. In Oblivion, quests and combat encounters are "leveled" relative to the level of the player's character. The first major issue is that of linearity of challenge. Creating, balancing, and testing the needed changes was a time-consuming task, but the result is a more rewarding experience that I hope also helps those of you that prefer a more static game world than what it was offered upon release. ![]() I decided to make this mod after realizing that The Elder Scrolls IV: Oblivion was largely based on a system of "leveled" gameplay, whose function resulted in a contrived experience of immersion and "realism" that, in my view, detracted from the potential enjoyment of such a beautiful and massive RPG. If it is the first time that you use Oscuro's Oblivion Overhaul then I highly recommend that you begin a new game or you will not experience the full benefit of the changes accomplished by this Mod. 1.2, or above, will you need to begin a new game from scratch in order for all changes to NPCs' Level Data to take effect. Detailed instructions for new and previous users about which files they need to install are included near the bottom of this readme. Included in this zip there are many necessary files that need to be unzipped into your ES IV: Oblivion "Data" folder, which is found in the main folder where you installed the game. This information will help you to customize the game to your preferences. ![]() Check near the bottom of this readme for a complete list of differences between the two versions of Oscuro's Oblivion Overhaul, as well as information and links to recommended modifications created by other authors and links to utilities useful in detecting conflicts between modifications. Even so, not all user-made modifications will be compatible. This allows the user more freedom to customize their ES IV: Oblivion experience. esp file does not include a substantial number of modifications that appear in the former. I have included two versions of Oscuro's Oblivion Overhaul-a "Full" and a "Lite." The latter. Due to the magnitude of this work, a lot of smaller user-made modifications may not be a 100% compatible with it. Oscuro's Oblivion Overhaul is an ambitious project that seeks to redefine many of the gameplay and content aspects of the original Elder Scrolls IV: Oblivion. ![]()
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